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Convert positive number to negative and negative to positive

EG_Mel
Occasional Learner
Posts: 1

‎06-10-2009 05:15 PM

I need to convert a column of numbers to the opposite signs (positive to negative and negative to positive). I have been able to set up a computed column using the case function. However some of the values are zeros and nulls and these are coming out as "1". Any ideas or other functions I could use? Thanks!
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Re: Convert positive number to negative and negative to positive

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EG_Mel

‎06-10-2009 10:46 PM

Just multiply by -1 .
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Peter_C
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Posts: 2,191

Re: Convert positive number to negative and negative to positive

Posted in reply to Doc_Duke

‎06-11-2009 07:48 AM

- (minus) can be a "unary operator", like [pre] fall = - rise ; [/pre] It is also referred to as a "prefix operator" in the doc at Womens 16210280718 Trousers Maison Scotch Professional Cheap Online Discounts uLddXLr8wR
. PeterC
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Doc_Duke
Trusted Advisor
Posts: 2,125

Re: Convert positive number to negative and negative to positive

Posted in reply to EG_Mel

‎06-11-2009 09:11 AM

In Toy Story 2 , he is a toy horse that is part of 's Roundup collection , which he intends to sell at a toy museum in Japan. He is the first of the toys that Woody meets when he arrives at Al's Penthouse . Being in a storage for several years, Bullseye is excited to see Woody finally join the collection. He is shown to loathe fights, as seen when he hides into a can when Jessie is about to pounce on Woody for blaming her for the TV incident that prevented Woody from getting his severed arm back himself. However, Stinky Pete the Prospector stops the fight, and Bullseye expresses disappointment as much as Jessie does when Woody declares he will leave as soon as his arm is fixed. Later, when Woody is about to leave the apartment after having his arm reattached, Bullseye is still shown to be upset, but later brightens up after Woody, having learned about Jessie's tragic past, decides to stay with the gang to go to the museum.

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At the airport, Bullseye manages to escape the case just before it reaches the end of a conveyor belt, but Jessie still remains trapped inside the case as it is loaded into the luggage transporter. Woody and mount the newly freed Bullseye, and they gallop across the airfield to rescue Jessie. Despite being separated from Woody, Buzz orders Bullseye to follow him, as they are later seen galloping next to the front tires of the plane when Woody and Jessie climb out of the aircraft. Woody and Jessie swing between the tires through Woody's pull-string, and they land on Bullseye, right behind Buzz, just before the plane takes off. Back at Andy's house, Bullseye (and Jessie) are now part of Andy's toys and has every letter of Andy's name printed on the sole of each of his hooves. Finally, Bullseye joins the other toys as they gather round to see Wheezy sing " Showstopper Thong Rose pink Ashley Graham Outlet Many Kinds Of Buy Cheap Really l0a5xkViB
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The preprocessor supports text macro replacement. Function-like text macro replacement is also supported.

The #define directives define the identifier as macro, that is instruct the compiler to replace all successive occurrences of identifier with replacement-list , which can be optionally additionally processed. If the identifier is already defined as any type of macro, the program is ill-formed unless the definitions are identical.

Object-like macros replace every occurrence of defined identifier with replacement-list . Version (1) of the #define directive behaves exactly like that.

Function-like macros replace each occurrence of defined identifier with replacement-list , additionally taking a number of arguments, which then replace corresponding occurrences of any of the parameters in the replacement-list .

The syntax of a function-like macro invocation is similar to the syntax of a function call: each instance of the macro name followed by a ( as the next preprocessing token introduces the sequence of tokens that is replaced by the replacement-list . The sequence is terminated by the matching ) token, skipping intervening matched pairs of left and right parentheses.

For version (2), the number of arguments must be the same as the number of parameters in macro definition. For versions (3,4), the number of arguments must be more than (until C++20) at least as many as (since C++20) the number of parameters (not counting ... ). Otherwise the program is ill-formed. If the identifier is not in functional-notation, i.e. does not have parentheses after itself, it is not replaced at all.

Version (2) of the #define directive defines a simple function-like macro.

Version (3) of the #define directive defines a function-like macro with variable number of arguments. The additional arguments (called variable arguments ) can be accessed using __VA_ARGS__ identifier, which is then replaced with arguments, supplied with the identifier to be replaced.

Version (4) of the #define directive defines a function-like macro with variable number of arguments, but no regular arguments. The arguments (called variable arguments ) can be accessed only with __VA_ARGS__ identifier, which is then replaced with arguments, supplied with identifier to be replaced.

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